Next up
I'm refactoring the character controller for Somewhen! Wait. Who is that?
One of my favorite attacks!
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!
Update 2 of 4! Overtime Gauge updated too to be a bit more liquid-y!
I'm largely inspired by Final Fantasy X, so enemies do have Pyrefly-like objects about them!
Changed the battle UI drastically again--hopefully for one of the last times!
The 6 main characters in SOMEWHEN. It's about time!
Update 3 of 4! I started to add audio! And a new party member!
New menu look and transitions go!
I made this cute model cause I started to stream on Twitch recently! I dunno how often of a habit this'll be yet, but I'm mostly gonna focus on Godot shaders and general game development, pixel art/animation, and the occasional Switch 2 game or two.














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