Game
Dragon Dreams: A Taste of Adventure
5 years ago

Dragon Dreams v1.4.0 - Poorly Translated, & more!


Happy Thursday, and 2020!

It feels weird to do another update for this game after Christmas Nightmare became the newest one in the series, but there's a variety of fixes/changes I've been wanting to do anyway, so I took this opportunity to do that, and add some more silliness to the game.

The main features of this update include 2 new modifiers; One which gives you permanent slippery (ice) movement, and another which... Badly translates most in game text, for silly fun, using a text obfuscator! (Translating English between various languages, then back to English, in a barely sense-making way)

I love such mods for games like Dark Souls, and while Dragon Dreams doesn't have all THAT much text in it, a friend requested it, and I wanted to do it anyway, so here it is.

There should be a similar update coming for Dragon Dreams: Christmas Nightmare in the near future too, including the same 2 new modifiers, and some minor fixes/changes. Perhaps in mid-February.

Anyway, full patch notes are below if you want to see all the changes in this update.

Game on, folks!

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Additions:

- ADDED NEW MODIFIER: Slippery (Movement will be as if you are always walking on ice.)

- ADDED NEW MODIFIER: Poorly Translated (Turns most text into nonsense, badly translated by a text obfuscator.)

- Added shortcut key information to inventory screen.

- Added extra dialogue to shops when fully upgraded, or using Magic Mode modifier.

- Added new information to Save Shrine for No Revival and HARDCORE modifiers.

- Added more colour to the item pickup texts.

Changes:

- Changed "World of Darkness" modifier name to just "Darkness", to make space in the Modifiers menu.

- Blocked access to the pots in town during randomisation, to prevent item stealing.

- Changed "Astera Wetlands" sign.

- Made enemies unable to act or hurt you when they have 0 HP.

Fixes:

- Hopefully stopped item randomiser from causing some items to be unreachable.

- Fixed being able to attack behind or to your sides during screen transition.

- Fixed Mimics turning invisible if there are multiple of the same type on screen.

- Other small fixes/changes.



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