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It'd be important to determine which items are used (but not locked, you can still use them) by AIs to avoid disturbing them during their job!
I'm not progressing as far as I wish, but at least things are going well : I've been reworking the gameplay which was imo, too simple. And a ton of bug fixes. I have a lot of idea that I want to implement, but here are some screenshots.
I've been working on a way to simulate the reduction of matter within a block of matter. I previously worked with multiple models but decided to use a single one and modify its vertices and UVs through scripting. Perlin noise used to do the variation.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've been working on the last AI : the cook. The most difficult AI to do as it must be capable of doing entire burger (as example) by itself. Here is its training, from burning all of them, it can now successfully cook 4 steaks simultaneously!
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
Quick update : 3 fully functional AIs that can make ice cream, drinks and fries, from A to Z. I had to rewrote a lot of codes so I decided to build something on top of Unity : the NxEngine. The next AI will have to cook burger!
The game is in a good way for becoming playable, all the core is developed and functional. Still maybe several weeks then I will release a demo! Here I reworked the outside for a better rendering.
AIs are working and are fully autonomous to complete orders from customers ! One is doing french fries, the other is doing ice cream.
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