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I've been working on the last AI : the cook. The most difficult AI to do as it must be capable of doing entire burger (as example) by itself. Here is its training, from burning all of them, it can now successfully cook 4 steaks simultaneously!
AIs are working and are fully autonomous to complete orders from customers ! One is doing french fries, the other is doing ice cream.
After weeks of work, bug fixes and a ton of optimizations, I finally have a bug-free (afaik) game with an extended map and improved gameplay. New places like a shop, a bank or houses have been added to improve the gameplay, story, and the difficulty.
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
A bunch of screenshots from my upcoming demo, available on Steam by the end of the month! (see The Mangotronics Employment Collection)
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game at https://bit.ly/steaminayah
The game is in a good way for becoming playable, all the core is developed and functional. Still maybe several weeks then I will release a demo! Here I reworked the outside for a better rendering.
Some new 3D models, new AI with a modulator system, new textures using AI (stable diffusion), and some improvements gameplay-wise. Starting to add new things like trash bin and knives.
@FatBombStudios is a CCC+ Studio that makes games you love but don't know about!
They're the devs behind the fast paced hide and seek game Light Bearers 2: https://bit.ly/LightBearers2
We think you SHOULD know about them so complete the quest!
I've been working on a way to simulate the reduction of matter within a block of matter. I previously worked with multiple models but decided to use a single one and modify its vertices and UVs through scripting. Perlin noise used to do the variation.
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