Next up
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
New version 1.0.22 is available, mainly focusing on refreshing the manual and tutorial because the game has changing in some parts and working on function that gonna prevent game from cruching.
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
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