Hello Dungeon Choppers!
![5d0a77eb9a6bc.gif 5d0a77eb9a6bc.gif](https://i.gjcdn.net/public-data/fireside/posts/5/114/321864/media/5d0a77eb9a6bc-g3iwtk7k.gif)
Thanks for the overwhelming support and feedback you’ve given us so far. We can’t thank you enough!
After finishing our 4 month school project, we were keen to iron out a few creases to get the game to a playable state that we could share. (Still some bugs, but no game breakers)
Many ideas and mechanics were left out due to time restraints and we had to cut a few corners to get it over the line. Yet these are all things we’d like to revisit in the (hopefully near)future.
Apart from minor tweaks and fixes, which we are happy to update. Our goal would be a second phase of production, where we address all the issues and problems that the game has in it’s current state.
Inventory, equipment, combat, enemies AI and boss fights are all high priority. Not to mention all the suggestions we’ve had through feedback. Save game and fast level generation etc
We’re a small team and are working our very hardest to produce the game to a professional standard.
We’ll be releasing an update within the next few weeks to fix some issues that have been brought to our attention, stay tuned!
Please get in touch, leave feedback and comments. We love it all and are so happy to have you guys along for the ride!
-SD
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