Game
Dungeon Tactics Revisited
10 years ago

Dungeon Tactics Updated to v2!


http://gamejolt.com/games/rpg/dungeon-tactics-revisited/37125/

New changes make the tiles less of a focus, bringing more focus to the closest ones around your character.

Difficulty has been lowered… a notch.

Blue magic potion now reveals locations of tiles / monsters / enviro as well as killing all monsters in its glow.

Hopeful Bug Fixes:

  1. movement touch panels should now show when moving along edges of board.

  2. spikes / pits should no longer appear under the stairs up/down.

Enjoy! :D

I welcome ALL suggestions / feedback and most importantly BUG reports going forwards. Got a fair few things I’ll be testing out as I continue development.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Have a good Boi

Runestones: from concept to in-game model🗿

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc