Game
FNaF World XL
3 years ago

Early PSA: Old Save, New Options

(Also, Page Update)


Hey, all!

This is a quick Public Service Announcement regarding a issue that some of the new quality of life changes will inevitably cause for saves made prior to V1.

While most of the settings shouldn't be affected, the Music Volume and XL's new Spawn Chance modifier will default to 0 when trying to access the data on saves made when these values didn't exist yet.

To fix this issue, just pop over to the Options menu (formerly known as "Pause" in earlier versions) and make the necessary changes.

The image below shows what the defaults are, though you can certainly adjust them to your liking!

edrt_2022-07-29_15-22-31-98.png

Also updated the page with new screenshots. Got in everything I could in the last moment (though I will admit there is some content that had to be cut due to time), but it is more or less ready to go for tomorrow.

It'll be releasing around 2 PM CST.

That is all for this post. See you tomorrow! :)

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Motivation has returned in a substantial enough way.

New project is having a fun, early outing.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

New look, new direction.

The more things change, the more they stay the same.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.