7 months ago

Elevator is almost done. Also realized I need to make it so that each floor shares multiples of the same material, such as the wall materials, for optimization purposes as I want the game to run as fast as possible.




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Progress Update: Dialog system is (sort of) complete, alongside a fully working options menu that can save and edit configs. Also started working on props/buildings.

Zombie in action! #GameDev #Art #PixelArt

Character dialog test

(plus Chicken voice lines!)

Hi, Y'all! Development has been pretty slow as of recent since a lot has been happening in my personal life over the past few weeks. May be a while until anything major happens. [More in Article]

Just as a heads up: I won't be spending as much time on the project as I need to focus on some IRL stuff that's more important.

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Some wacky shenanigans with Godot.