Game
Go To Sleep

16 hours ago

End of July Progress Update + 1000 Wishlists!


Hey everyone, it's time for this month's progress update and I’m thrilled to share that the game has officially surpassed 1,000 wishlists on Steam! A huge thank you to everyone who’s wishlisted the game and shown support. It truly means a lot!


To start off this update will be the gameplay with all the core gameplay systems now fully implemented! This includes player mechanics, enemy AI, and all other essential features leaving just the final step, polishing! This consists of just cleaning up the visuals, adding sound effects, and fine-tuning the gameplay through testing.

umderbed.gif

Next up are the cutscenes. Only one cutscene segment is left, which I'm aiming to have finished and implemented within the first half of August, but everything else has been completed! Like the gameplay, it just needs polishing with visuals and sound effects. Here's how one of the current cutscenes looks in-game. Previously, I showed its non-engine version.

(The compression artifacts are from the GIF conversion, not the game footage)

zoom.gif

Now last thing is the release date. To be very honest, I am really bad at estimating final release dates, mostly due to there being some real-life issues or other minor delays. However, I feel very confident that I'll have the game out within the next two months. I plan for August to finalize all the major scenes, leaving only just the last bit of polish and the preparation for publishing, which I hope to have completed in September. In terms of a release window, I'd say between September to October. As such, I've updated the Steam page to show that it'll be coming out in September, and at the latest it may be October.


That’s all for this update! Thank you all again for your continued support. I'm really happy that the game has reached the 1000 wishlist mark, as it was one of my milestones for the game. If you haven't wishlisted the game, feel free to. I'm hoping we can reach 2000 wishlists before the game launches.

I'll see you all in the next update post!



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