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WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!
LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.
Changed the battle UI drastically again--hopefully for one of the last times!
Baseball, huh?
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!
Same place as last post, but at niiiiight. Oooooooh.
I hit many new milestones today! Four them at the same time in fact! 1,000 followers here! 500 on Somewhen's page! A new 2.7k on Bsky! A new 3.6k elsewhere. Thank you guys so much!
I'm gonna make a new action RPG with funny animal people using Blockbench and Godot 4.6!
The 6 main characters in SOMEWHEN. It's about time!
Completed a portion of this map and will design it around the new ability to swim around as you please! Very excited on what is to come!











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