This month marks the anniversary of Mischieviots’ 3rd year of development! I’m actually quite impressed that I’ve stuck it out this long and to this day am still learning so much about game development itself.
If you’re interested in how much things have changed over the years, you can read all about my prior two years wrapped: First Year and Second Year.
The biggest news to talk about is that, on Feb 26, 2017, Mischieviots (“The Gathering”) was finally released to the wild! That’s right, you can finally play this goofy little game of mine. If you haven’t yet tried it out, you really should!
So, what’s else happened this past year? There were so many little things I couldn’t possibly think of them all, but below are some of the major highlights I did remember.
Here’s a quick preview of all the things I discuss in the full article linked above:
Our friends finally got names! (yeah, yeah, in year #3)
Added tons of sound effects and map ambiance.
Updated monster encounters by making them spawn on the map and wander around a bit.
Combat flow improvements (most recent is in 1.0.5)
Continued memory management and performance improvements.
Added In-Game tutorials for players learn some basic’s of the game.
So many visual, interface and cosmetic changes that I can’t even begin to list them all, so here’s a few of my favorites:
Added Screen shaking to special attacks and cut-scene’s.
Walking through small things like flowers (GIF)
Updated inventory and Equipment comparison window.
Experience Window Improved.
Status Messages added to combat console.
Afflictions window added to combat action window.
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