Game
Kuntry Pedes
10 years ago

Enemy got a brain!


In version 0.2.0 I have vastly improved the AI and tweaked the physics a bit. The single player mode is now actually worth playing. The AI will still occasionally make a dumb mistake, but that’s mostly just a side effect of trying to keep it from becoming too predictable.

In the next version I hope to implement procedural level generation. Hopefully this will prevent players from simply memorizing opening sequences, and instead keep them thinking on their toes in each game.

Let me know what you think,
Zach



0 comments

Loading...

Next up

We are under attack!

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

a drawing I did because I was bored😪. But I love how it turned out.😊

An infected room from the second part of Cybel ! Are you up for some cleansing?

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Got some fun collectibles in our game, Path of Kami!

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg