Game
Dungeon Mercenary
9 years ago

Enhancing the UI: highlights 1/2


To make the game easier to understand, I’ve added highlights in the “what you see panel” when you hover over elements with the mouse:

5d0b005943109.gif

It’s especially handy when you’ve raised a little skeleton army and wanna distinguish ally skeletons from enemy skeletons (because the ally status gets written in the “what you see” panel). It’s also handy to easier see which monsters and elements a spell is gonna affect:

5d0b005bf11b7.gif


0 comments

Loading...

Next up

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

Pixel Card Wars: new cards: spells and items

Juiced combat

Completing the board

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

Connecting levels: adding the world view 🗺️

Pixel Card Wars: How gamedev proceeds (hand design)

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

Not a mockup

Creating the game's page on GJ, new team: Evil