One of the thing I love in Guilt Battle Arena are the Epic Deaths. I f you play with 4 players, when you are close to the end of the round and it is only 1 vs 1 it is getting really tense because only the victory is important. Being 2nd does not reward you anything! This leads to some epic final where you will probably want to watch the replay again and again while your friend is smashing his controller.
Next up
I have been working on Gravity Oddity for over 2 years and I am starting production.
Since gravity is gone, you can walk and teleport on any surface and use your jetpack for move in zero-G.
What do you think?
Wanna vote for the game idea base on the theme "Gravity Manipulation" for our next game? Join us on Discord here -> https://discord.gg/DUSMMkf
That was a close one... Better watch for those homing bullets! Come help us on Discord and try out our latest build => https://discord.gg/DUSMMkf
After defining the pitch with the community: "Your projectiles are influenced by gravity modifiers." We started the prototype last Friday! Join us on Discord here https://discord.gg/DUSMMkf and have an impact on the game we are making
Can't ... avoid ... all the bullets ...
Vote now for the theme you would like our next game to be by joining us now on Discord -> discord.gg/DUSMMkf (you will influence the games we are making)
Try out the new and polished Gravity Oddity demo today! Gravity Oddity is a roguelike action-shooter taking you on a space adventure across a universe where gravity vanished!
Taking cover and then flanking seemed to be the best option!
Now we need to find a way to limit the shooting madness! Join us on Discord here https://discord.gg/DUSMMkf and have an impact on the game we are making
Please let me in! I wanna see your spaceship... Join us on Discord https://discord.gg/DUSMMkf to try the current build of the game and share ideas
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