Game
Pistoloni Pizza

2 days ago

Modelled this coke can, Took a while with the uv texturing and unwrapping but I'm pretty happy with it. I gave up making the top look nice so I just added a separate model for the tab




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still needs textures but heres a 3d modelled crate B)

this is the main playermodel, aka the character you will be playing as. This character will most likely be hardly visible most of the time. Only appearing in cutscenes, reflections and first person view.

not the best example photos considering how much I've added since I took these this morning but, another day on my course and a BUNCH more progress. With how its coming along I might consider releasing it on here

le traffic cone

I'm currently doing a game development course, taking a chance with #unity is pretty interesting considering I abandoned it a long time ago. I made this environment as like the inside of some transport space ship or something idk, give me any opinions

Errr I haven't really posted much here, I'm trying I swear. I'm learning to do much better and accurate ps1/psx style low poly models as that's the design I'd like this game to be in. I'm following a couple tutorials. Here's what I've made.

current prototype map we expect this sort of collisions and objects to be somewhat final so get used to this for some of the main gameplay area

been a while since i posted any updates, modelled this little....thing... idk what it is. I searched up pizza kitchen equipment and this showed up. Not showing textures cause I'm not 100% happy with how its turned out so just the wiremap for now :D

more and more updates, coming along pretty nicely. I've still got a lot of work to go and not much time but. Here's hoping my ambitions become reality and I get some good marks for this assessment!! Once its finished I'll publish it on here for you guys

well that didnt take long