Currently working on a sequel to this fangame called EunWol: Defining Moment. The entire game you only play as EunWol and go on an adventure where Eunnies true metal will be tested and his very heroism will be defined within a single moment.
Next up
Here's a pretty rough look at the progress I've made today which include: -Adding some more UI look changes
-Adding a Timer system
-Fixed a bug where the continue button wouldn't appear
UI upgrade progression that I've been workin on since yesterday. I still have to add some "other stuff" that's been suggested to me, but I think I'm making solid progress so far
Progress from Today's Stream! The Lantern puzzle is technically done. Gonna do some fine tuning and testing, then move on to workin on the next puzzle #gamedev #indiedev #gamemaker #indiegame #omnium_septum
Runestones: from concept to in-game model🗿
Strange Umbrella
Why walk when you can jump?
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Path of Kami, running around the shrine area
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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