Even more bugs squashed thanks to good ol @Nightonic
. With movement given a much-needed overhaul (no more jittery collisions, yay!) We have our actual mine loot ready now, and we're looking to finalise the male player design and add our female option.
Next up
Character customization: How and why bother? (expand)
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
(Mines and menus preview build)
Available for testing now
Is he a... you know....
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
Opinions on a new graphics style?










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