Even more bugs squashed thanks to good ol @Nightonic
. With movement given a much-needed overhaul (no more jittery collisions, yay!) We have our actual mine loot ready now, and we're looking to finalise the male player design and add our female option.
Next up
Finally, you can sell the fruits/veg of your labour. :)
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.
Character customization: How and why bother? (expand)
(Mines and menus preview build)
Available for testing now
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.










0 comments