Even more bugs squashed thanks to good ol @Nightonic . With movement given a much-needed overhaul (no more jittery collisions, yay!) We have our actual mine loot ready now, and we're looking to finalise the male player design and add our female option.
Next up
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
Finally, you can sell the fruits/veg of your labour. :)
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
(Mines and menus preview build)
Available for testing now
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
Buttons ver 2- jumpscare Test
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.
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