Game
A Day In The Life

5 years ago

Character customization: How and why bother? (expand)


While we may be busy rewriting the game from the ground up (that's going wonderfully BTW) we have been looking into character customization but weren't really sure how to go about it until now. Either we would have to make tons of sprite sheets and give them each sets of animations which is just tedious.

Instead, we're going with a single set. All our character animations in one place. What we can do however is layer different character pieces on top of each other by overriding the base sprite sheet with pixel information from each set.

Further, in the week we will throw together a proper look at the concept but rest assured we're doing all we can to make a good game :P



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Finally, you can sell the fruits/veg of your labour. :)

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Buttons jump scare test shot

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

(Mines and menus preview build)

Available for testing now