Game
Blue's Family Diner


2 years ago

every day closer to finishing




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Winter Gaming.

Polishing the Horde & Reworking the Basics

The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable

NEW BANNER Drawn by: @MarineBlue Speedpaint: https://www.youtube.com/watch?v=A6Y2lFjDWLc PvZ CI's Discord Server (More frequent updates): discord.gg/tBD3hnCpT4

I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny ) has been rather inactive lately. New office WIP models and textures: @MarineBlue

ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue

PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.

There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants

Would you believe me if I told you that the name of the game had a typo and I didn't realize it until, like... 4 years later? RENAMED AGAIN, Blue's Familiar Diner -> Blue's Family Diner i'm a massive idiot (english isn't my main language)

a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare