Next up
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
POWIE!!
The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue ![]()
URGENT DRASTIC DEVELOPMENT CHANGES READ ARTICLE (april fools joke post)
PvZ: City Invasion (Beta) - Level 1-2 Demo video (with mixed languages cause multiple language support is still a wip) Join PvZ CI's Discord server: discord.gg/tBD3hnCpT4
We're making progress, i swear!!!!!!
family photo!! I swear that in these two months we have made progress Character concept art by @NowhereBunny ![]()
One night, a very overwhelming one. The game may be ready sometime in 2026. Art by: @MarineBlue ![]()
Sketch: @NowhereBunny
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