Game
Blue's Family Diner


2 years ago

every day closer to finishing




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PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.

URGENT DRASTIC DEVELOPMENT CHANGES READ ARTICLE (april fools joke post)

a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare

Winter Gaming.

ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue

family photo!! I swear that in these two months we have made progress Character concept art by @NowhereBunny

One night, a very overwhelming one. The game may be ready sometime in 2026. Art by: @MarineBlue Sketch: @NowhereBunny

Polishing the Horde & Reworking the Basics

Males are simpler beings, but does that take away from how disastrous they can be? This time we already found people to give life to these boys, but BFD is still looking voice actors for the girls - if interested, check this post: https://gamejolt.com/p/girls-night-can-be-a-bit-hectic-but-witho…

I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny ) has been rather inactive lately. New office WIP models and textures: @MarineBlue