Next up
I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny
) has been rather inactive lately. New office WIP models and textures: @MarineBlue ![]()
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
NEW BANNER Drawn by: @MarineBlue ![]()
Speedpaint: https://www.youtube.com/watch?v=A6Y2lFjDWLc PvZ CI's Discord Server (More frequent updates): discord.gg/tBD3hnCpT4
One night, a very overwhelming one. The game may be ready sometime in 2026. Art by: @MarineBlue ![]()
Sketch: @NowhereBunny
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Winter Gaming.
PvZ:CI is currently looking for: - Writers - Translators (English, Chinese) To apply for one of these jobs join the Discord server: discord.gg/tBD3hnCpT4 You can also join to get more frequent updates on the game's development.
The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable
We're back to normal, thanks to @NowhereBunny
for writing that funny april fools post for me, here's a cool Blue art for ya'll.













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