
One night, a very overwhelming one.
The game may be ready sometime in 2026.
Art by: @MarineBlue ![]()
Sketch: @NowhereBunny ![]()
Next up
NEW BANNER Drawn by: @MarineBlue ![]()
Speedpaint: https://www.youtube.com/watch?v=A6Y2lFjDWLc PvZ CI's Discord Server (More frequent updates): discord.gg/tBD3hnCpT4
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
New thumbnail ! ! After literally a year and a half Melissa's design is done, I was finally able to draw the new thumbnail, I made it based on the cover of a movie, let's see if you can guess which one lol
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
amy looks so cute
family photo!! I swear that in these two months we have made progress Character concept art by @NowhereBunny ![]()
Polishing the Horde & Reworking the Basics
The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable

























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