
One night, a very overwhelming one.
The game may be ready sometime in 2026.
Art by: @MarineBlue ![]()
Sketch: @NowhereBunny ![]()
Next up
PvZ:CI is currently looking for: - Writers - Translators (English, Chinese) To apply for one of these jobs join the Discord server: discord.gg/tBD3hnCpT4 You can also join to get more frequent updates on the game's development.
We're back to normal, thanks to @NowhereBunny
for writing that funny april fools post for me, here's a cool Blue art for ya'll.
every day closer to finishing
rip
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
family photo!! I swear that in these two months we have made progress Character concept art by @NowhereBunny ![]()
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.






















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