
One night, a very overwhelming one.
The game may be ready sometime in 2026.
Art by: @MarineBlue ![]()
Sketch: @NowhereBunny ![]()
Next up
ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue ![]()
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
New thumbnail ! ! After literally a year and a half Melissa's design is done, I was finally able to draw the new thumbnail, I made it based on the cover of a movie, let's see if you can guess which one lol
"This time, there's more than an illusion to fear,"
Polishing the Horde & Reworking the Basics
FleshBound | Cinematic trailer
family photo!! I swear that in these two months we have made progress Character concept art by @NowhereBunny ![]()
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants




















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