Game
Mario and Luigi: Superstar Simulator
5 years ago

Everything is in the article (I couldn't fit all of it in a normal post)


Wow, I was actually awake enough after school to code some stuff. I got started on John's challenge. I'm pretty sure I should focus more on Popple's battle now since Peppino is the most complete out of the bunch (I gotta treat our third party guests with respect, y'know?). But if you disagree, vote in the short poll if you want to see either John's or Popple's battle first.

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A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it

Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))

Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always

I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it

Shadow Mario isn't only getting a resprite implemented, but his attacks are being remade as well! Here's an early look at the first one

5.5 is out!!

For this next boss, I'm actually making something normal for once lmao (wip)

I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)

Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well