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Weekly update post: Most of the characters have proper animations. I made models for the different types of upgrade items, but actually implementing them has been a headache. Will elaborate in article.
Weekly Update number... 5? Woops, I skipped a couple weeks!
This is the HUD and UI update, featuring a main menu, health bar, stat indicators, and counter for remaining enemies, along with a new-level prompt and controls screen (latter not shown).
Sorta-Weekly Update Post number 8: Chaser enemy has been textured and the texture is implemented into the game. Because of the flat colors, I intend to give the characters outlines to help distinguish them from each other and the environment better.
Sorta-Weekly Update Post number 6: Death animation finished and implemented.
Working on the game-over animation and improved enemy pathfinding. Hopefully they'll get be better at avoiding collisions.
Sorta-Weekly Update Post number 7: The final upgrade room in each level has three items to pick from, and you may choose two of them.
The previously-mentioned controls screen, accessible from the main menu.
Weekly Update Post 3: Ending one level now immediately activates the next, and the final upgrade room in each level allows the player to take one extra item.
Most of the main functions are done, so I'm going to work on some of the aesthetics this week.
You may take 2 items











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