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BRO 😳😳😳
400 PLAYS 🤯🤯🤯
THANK YOU GUYS 😭😭😭
WIP pause menu design. Pretty proud of how it's turning out! 🙏
(+ comparison w/ my previous game)
(++ game page reveal! Future dev posts will go here.)
The revamped introduction scene! Honestly, a decent improvement from the 2021 version XD
Henry... How big exactly are your pockets?
PE Sketchbook #3:
Today we have, uh... Henry scanning the area, and... Fedora being very in - character.
...Is this, like, still the same rocket?
PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
Just eavesdroppin'.
(there are at least THREE new things being showcased in this single image
try to find them ;) )
At last. After almost 10 months, we're done.
The final Extra Mode update has been released. With that, the full game is finally complete! Try it out yourself on the game page!
Read article for more information!
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.
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