Experimenting loading and transitions
Follow my dev:
https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay
Next up
It was 3 years of development, the notebook is empty...
📖 Powerful visual script editor. Create high-level flows in a professional node-based editor. Use your own custom nodes.
📁 #Tool #Scripting #Editor #Node #DialogTrees #Behaviours #AI #VisualScripting #AssetStore
TinySaveToolbox
📖 Easily save, load, encrypt, and compress your game data.
📁 #Save #system #Serialization #Encryption #Data #Load #Compression #AssetStore
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on characters for dialogues
Bandit Trap is Out Now!
Defend your home using inventive boobytraps as the Trapper, or team up as three sneaky Bandits and try to escape with the loot!
Quests inspired by the game are in your quest log now!
Check out the game: https://bit.ly/bandittraplaunch
Here are some new skins for a heavy tank Follow dev: https://twitter.com/PAPERTANKS2 https://youtube.com/chillandplay
Improvement of the boot menu
Follow dev: https://twitter.com/PAPERTANKS2 https://youtube.com/chillandplay
@pm-studios
is a Jolter to Watch who is doin' their part to publish awesome games and keep physical gaming alive! Their new game Bandit Trap launches on April 30! Complete the quest before it ends on May 5 and you'll get Coins!
#LeafPhysics #Unity #Custom #Physics
According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.
Github links in my blog unity: t.me/unity3den/125











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