
Next up
Paper Burn
📖 Realistic paper burning effect using graph shaders
Working on characters for dialogues
Updated vignette of leaves when we are in a tree
Follow dev:
https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay
So, I wanna show my project. Actually it was made several months ago, using unity engine and sprites/anitations were made by myself. By the way, the project is entirely in Russian. But if you know him or can use a translator, you can try)
📖 Powerful visual script editor. Create high-level flows in a professional node-based editor. Use your own custom nodes.
📁 #Tool #Scripting #Editor #Node #DialogTrees #Behaviours #AI #VisualScripting #AssetStore
Last Updates:
- Made leaf particle movement random.
- Reduced the damage slow-motion effect.
- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.
#LeafPhysics #Unity #Custom #Physics
According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.
Github links in my blog unity: t.me/unity3den/125
For me, it was a discovery today that in Unity 2020. When you press F again, you can do closer and further. Previously, we had only one choice and then it worked either close or far away... #unitytips #MadeWithUnity #Unity
🔥 Welcome to GIGCRAWLER! 🔥 Chaotic co-op, stolen abilities, procedural dungeons, and insane builds! 💀
⚡ Wishlist now & support us on Kickstarter! ⚡ https://www.kickstarter.com/projects/1585503379/gig-crawler
#GigCrawler #IndieGame #Roguelite #CoopGaming #GameDev #Kickstarter #DungeonCrawler
It was 3 years of development, the notebook is empty...
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