Next up
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For today's boss addition: a tree with feet
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
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