
Next up
Changed the battle UI drastically again--hopefully for one of the last times!
Update 4/4! The new battle system was already underway, but I've gotten to a much more stable point! Can't wait to show you guys more!
Update 2 of 4! Overtime Gauge updated too to be a bit more liquid-y!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!
Long awaited weekends lay ahead of us☀
A perfect time to admire the views of Arkana! Build a cozy house on lake shore, cook your masterpiece of a dish, invite some friends to the table and together meet a picturesque sunset🌄
New menu look and transitions go!
The 6 main characters in SOMEWHEN. It's about time!
More jigglier than ever, can you tell which one is the new one?
I made this cute model cause I started to stream on Twitch recently! I dunno how often of a habit this'll be yet, but I'm mostly gonna focus on Godot shaders and general game development, pixel art/animation, and the occasional Switch 2 game or two.











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