Next up
I learned how to update the ai path finding, so that's good
What isn't good is that sections keep deloading when playtesting. Unity tutorials aren't really helping either.
Idk it didn't feel right having the Baldi's Basics design for Zenith just be a human, so he got a conceptual overhaul
Nothing crazy for now
Every day I'm shuffling
《WE'RE HIRING!》
We need help with putting this mod together! Anybody who wants to possibly help with the game and follows the requirements, please feel free to DM me on Discord! (My user is terminal.000)
See you on the flipside!
Update:
- New skybox + lighting because it's cool - Fixed some parts of the new map not rendering - Fixed a bug where I got softlocked on the YCTP - Adjusted Zenith's ((player)) speed to better match Baldi's speed at 9 notebooks
It is overwhelmingly hard to perform what should be the most basic tasks with an fnf mod
The modding documentation isn't even complete so idk what imports I can use
Thank you all for always being there to help me with anything I’ve ever needed and I hope to see u again next year and to continue being ur great friend. I have had so many opportunities to meet the people I admire and thank you all for that opportunity
Progress so far on oc submission stuff






















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