Next up
Kinda forgot to share this a little while ago, my bad
I learned how to update the ai path finding, so that's good
What isn't good is that sections keep deloading when playtesting. Unity tutorials aren't really helping either.
Idk it didn't feel right having the Baldi's Basics design for Zenith just be a human, so he got a conceptual overhaul
Nothing crazy for now
Well
Shoot
Now I gotta go back to working on the FNF mod
It was bound to happen ig
3rd revision, no more after this or else I might accidentally make him 2 feet tall, plus he looks extremely epic now
Update:
- New skybox + lighting because it's cool - Fixed some parts of the new map not rendering - Fixed a bug where I got softlocked on the YCTP - Adjusted Zenith's ((player)) speed to better match Baldi's speed at 9 notebooks






























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