Game
Argh
10 years ago

Feedback Friday Stuff!


So, I made a post on r/gamedev’s Feedback Friday, and I got a lot of good responses, which I’m slowly starting to add in. Here’s some of them:

  • High score screen should show up for non-users

  • Changed level names to be less confusing

  • Added text to Main Menu to help explain level selection

  • Added a Mute button (‘e’)

  • Added persistent particles on death

There are a few other things that I’m planning to add in the future:

  • More levels

  • Reduce the “floatiness” of jumping

  • Variable jump height for extra control

Go check it out!



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Showing off player 2 😎

What do you think?

Levels' maps.

Daldos Gameplay

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling