Game
Argh
11 years ago

Feedback Friday Stuff!


So, I made a post on r/gamedev’s Feedback Friday, and I got a lot of good responses, which I’m slowly starting to add in. Here’s some of them:

  • High score screen should show up for non-users

  • Changed level names to be less confusing

  • Added text to Main Menu to help explain level selection

  • Added a Mute button (‘e’)

  • Added persistent particles on death

There are a few other things that I’m planning to add in the future:

  • More levels

  • Reduce the “floatiness” of jumping

  • Variable jump height for extra control

Go check it out!



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think

I-Buki

Mio-Da!

Ibuki Mioda!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

Only true badasses may pass! #conceptart #art #gamedesign