Game
Argh
11 years ago

Feedback Friday Stuff!


So, I made a post on r/gamedev’s Feedback Friday, and I got a lot of good responses, which I’m slowly starting to add in. Here’s some of them:

  • High score screen should show up for non-users

  • Changed level names to be less confusing

  • Added text to Main Menu to help explain level selection

  • Added a Mute button (‘e’)

  • Added persistent particles on death

There are a few other things that I’m planning to add in the future:

  • More levels

  • Reduce the “floatiness” of jumping

  • Variable jump height for extra control

Go check it out!



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

Successful landing

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

brung back my old oc plus a new one

...they don`t have names yet tho

Alone Together....

I made a small jungle house.