I will be releasing the v0.2.1 bug fix/changes update soon and I need some feedback on how certain features of the game work, and what you would like me to change. Also, if you happen to run into any bugs in the game (not like there would be any, since itβs such a tiny game) please tell me and I will try to fix it as soon as possible! Also, suggestions are accepted, I will see if I can implement as much of your suggestions as possible. Thanks for taking your time to read this and have a great day! :D
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Got some fun collectibles in our game, Path of Kami!
Someone seems to be a little angry
π Passion project of two friends and IT geeks. πΉοΈ We love trains and programming. We wanted to create something unique.
π Rail Route is a management/tycoon/puzzle game based on railroad dispatching. #MadeInUnity [a few Steam demo keys in comments]
Here's a cool GIF I rendered of a character I'm working on for my latest project.
here is another animation
aqui hay otra animacion










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