Game
Fight/Train Proof Of Concept
11 years ago

Fight/Train Proof Of Concept Release


Hello everyone Scott here, I just wanted to let everyone know that I have released the first verison of Fight/Train, v1.0.0 the Proof of Concept release. I hope you enjoy the game, I will continue to develop it, and I will constantly update everyone on the status of the game.

Before working on improving the fighting system I am going to work on getting League 2 and 3 into the game asap so players have more to do. After that I will work on making combat more interesting. Expect v1.0.1 in the next day or two.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

"Our work is never over" they said.

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Microsoft Windows XP Unprofessional (windows logo prototype)