Game
Mouth
11 months ago

Files with created creatures can also be easily exchanged and several such packages can be used simultaneously. The player's creative possibilities will also be supplemented by 16 new organelles (and much more new content).




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Perhaps to kick off development, I'll also share the systems I've implemented in a few hours: terrain, my A*-based pathfinding, units, a group of soldiers and its builds.

Beta_0.2 -> Beta_0.5 WIP. Now the game has a in-game NPC create (in the Shift + X + W menu), 4 new organelles, balance of characteristics, refinement of mechanics and other. In dev:AI pathfinding, new shaders, visual coroutines, music and sounds and other

A new update with bug fixes, rebalancing of characteristics and adding a bunch of new mechanics is near!

Hi! How do you like this little redesign of the main menu?

It's been about a week since development started, and I have the first version of the global map. Everything here is procedurally generated, and I can change the parameters to get a better result, or give each company a unique world altogether!

С начала разработки прошло около недели, и у меня есть первая версия глобальной карты (и первый пост!). Все здесь сгенерировано процедурно, и я могу менять параметры, чтобы добиться лучшего результата, или вовсе наделить каждую компанию уникальным миром!

Пожалуй, под начало разработки поделюсь также и реализованными мной за несколько часов системами: местность, мой поиск пути, основанный на A*, юниты, группа солдат и ее построения.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Fan art for Foolish I'm feeling kinda better so I drew this

I was bored, so... ManutKat.