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TheDractoniaStory
11 months ago

Пожалуй, под начало разработки поделюсь также и реализованными мной за несколько часов системами: местность, мой поиск пути, основанный на A*, юниты, группа солдат и ее построения.




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Perhaps to kick off development, I'll also share the systems I've implemented in a few hours: terrain, my A*-based pathfinding, units, a group of soldiers and its builds.

Hi! How do you like this little redesign of the main menu?

С начала разработки прошло около недели, и у меня есть первая версия глобальной карты (и первый пост!). Все здесь сгенерировано процедурно, и я могу менять параметры, чтобы добиться лучшего результата, или вовсе наделить каждую компанию уникальным миром!

It's been about a week since development started, and I have the first version of the global map. Everything here is procedurally generated, and I can change the parameters to get a better result, or give each company a unique world altogether!

Beta_0.2 -> Beta_0.5 WIP. Now the game has a in-game NPC create (in the Shift + X + W menu), 4 new organelles, balance of characteristics, refinement of mechanics and other. In dev:AI pathfinding, new shaders, visual coroutines, music and sounds and other

A new update with bug fixes, rebalancing of characteristics and adding a bunch of new mechanics is near!

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#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

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