Next up
The last normal boss has been made and the last few floors and final boss is now in development.
The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
Almost done, After this boss the final boss will be done.
Doing boss rush will be a lot faster since its a lot of copy and pasting.
I'll have more updates
So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,
I made the next set of floors and boss battle and after the boss and check point, So far so good.
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
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