Game
Tempo Temple Chaos

5 years ago

Final boss battle is almost done, A lot of the programming has been done,

Making the sprites take a bit longer but as long as the main bulk is done, I'll be happy.

Place holders and nodes 1st

Sprites and effects later




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I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.

Val mode is back in effect, The post game content is being worked on and a lot more content has been made before I posted this. The main game is still full and playable in the "Early version" the full will have this post game and boss attack.

Cya later

https://youtu.be/XZN8yImrMZ8

The game is back on! I not only got back to work but I went and added an ex boss that is optional that activates a dark knight ending and instead of ending the game I allow the game to keep going with effects for doing that path.

The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos

https://youtu.be/7piArdz7TOE

wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles

The last normal boss has been made and the last few floors and final boss is now in development.

Update on my shump data.

I added another player to the data.

This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,