Next up
I changed the background to fit with the tree theme.
Now this feels more fitting.
This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"
I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos
The last normal boss has been made and the last few floors and final boss is now in development.
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites
Back to game making
I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.
Soooo long story short...
So far so good!


















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