Game
Planet Cubed
15 years ago

Final Version


I’ve finally finished Planet Cubed :D

New Features!

-Dynamic color schemes based on the character’s color are now used in more places and have been altered for higher text-visibility

-More Spike Mode levels, and previous ones have been streamlined

-Better ranks, now you’re rewarded for every rank up and you’ll definitely know it

-Lots of tips to help you out

-Subtle changes to story mode based on feedback; most make it easier to learn

-The character mask is now 4 pixels less wide, which for some reason makes a world of difference when you’re sliding through a gap (it was already smaller than gaps though)

According to some math I’ve done, the old highest possible score was somewhere around 500. Now through a lot of gameplay changes including a powerup that freezes your pursuers for a short period, the max score is estimated at around 5000, if there really is a max.

5d0c6356c11c8.png

Thanks for reading!

-Zach



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Werehog transformation process. #sonicunleashed

Microsoft Windows XP Unprofessional (windows logo prototype)

Update 2.627

New challenges & new effects!

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

2d lighting experiment

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM