Game
Planet Cubed
15 years ago

Final Version


I’ve finally finished Planet Cubed :D

New Features!

-Dynamic color schemes based on the character’s color are now used in more places and have been altered for higher text-visibility

-More Spike Mode levels, and previous ones have been streamlined

-Better ranks, now you’re rewarded for every rank up and you’ll definitely know it

-Lots of tips to help you out

-Subtle changes to story mode based on feedback; most make it easier to learn

-The character mask is now 4 pixels less wide, which for some reason makes a world of difference when you’re sliding through a gap (it was already smaller than gaps though)

According to some math I’ve done, the old highest possible score was somewhere around 500. Now through a lot of gameplay changes including a powerup that freezes your pursuers for a short period, the max score is estimated at around 5000, if there really is a max.

5d0c6356c11c8.png

Thanks for reading!

-Zach



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

Have a good Boi

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I did this on my 3DS ^^ #Kirby

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.