Game
Earth is a 3D Planet
16 years ago

Final Version Released


Final version (1.01) out!

I have been developing “Earth is a 3D Planet” for the odd 2 years now.

Finally, I managed to cobble together the various bits of code, fix all known bugs and thus release the final version: 1.01 into the wild.

As I’m now developing another game with my established self-written cross platform framework, I managed to roll back some engine improvements into “Earth 3D”. Everyone wins.

“Earth is a 3D Planet” now features:

-Smaller file size, thanks to efficient datafile compression. (Also less directory clutter.)

-Self healing game files, if you delete a non-important (ini, score) file it will be regenerated on-the-fly.

-Massive speed improvements, over 180% in performance gains as I finally got around to rewriting some core parts of the engine, specifically the font and sprite rendering parts.

-More predictable play, playfield-borders behave much better now visually and gameplay wise. Are no longer an incalculable death-trap.

-Various small bug fixes and improvements, some from player suggestions - so the slowdown now starts later in game and stretches time more. Thus: more time to blow stuff up.



0 comments

Loading...

Next up

Werehog transformation process. #sonicunleashed

So here's the first of the zodiac signs i will make for the next weeks.

Update 2.627

New challenges & new effects!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Terraria

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

not the greatest house, but it's a house! :D

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.