Game
Earth is a 3D Planet
16 years ago

Final Version Released


Final version (1.01) out!

I have been developing “Earth is a 3D Planet” for the odd 2 years now.

Finally, I managed to cobble together the various bits of code, fix all known bugs and thus release the final version: 1.01 into the wild.

As I’m now developing another game with my established self-written cross platform framework, I managed to roll back some engine improvements into “Earth 3D”. Everyone wins.

“Earth is a 3D Planet” now features:

-Smaller file size, thanks to efficient datafile compression. (Also less directory clutter.)

-Self healing game files, if you delete a non-important (ini, score) file it will be regenerated on-the-fly.

-Massive speed improvements, over 180% in performance gains as I finally got around to rewriting some core parts of the engine, specifically the font and sprite rendering parts.

-More predictable play, playfield-borders behave much better now visually and gameplay wise. Are no longer an incalculable death-trap.

-Various small bug fixes and improvements, some from player suggestions - so the slowdown now starts later in game and stretches time more. Thus: more time to blow stuff up.



0 comments

Loading...

Next up

We are under attack!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

The whole squad is here!

Interested? Follow me!

So here's the first of the zodiac signs i will make for the next weeks.

I-Buki

Mio-Da!

Ibuki Mioda!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Shuiro Haname. #Commission

Commission for @ShuHaname

I worked so hard to get all four of them to the end safely, but then...