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Synthetic Onslaught V1.0 Released! Anime RTS made on Clickteam Fusion 2.5!
Re-designing main menu!
I have exciting news! Synthetic Onslaught Is getting a revamp! A new Hub area, the return of the Fog of War, new enemies, etc! Read more below:
Well everyone, this will be the day we've waited for. “Ruby: A RWBY Fangame” v1.7.8 is now released! This is a major content update, with new story, new music, new art, new enemies, and gameplay mechanics. So much so, I made a new Trailer for the game!
Remember way back when I experimented with visual novel style cutscenes? Well they are back!! And with backgrounds now too. Part of a new "Prologue Campaign".
Its been a while since I uploaded a video. Been working on some major bug fixes and optimizations. I'm pretty happy with the results!
With Ruby: Huntress of Vale I really wanted to build the game around the idea of fighting as a team, instead of fighting solo. First was the inclusion of AI controlled partners, next is the inclusion of tag in support! Coming soon!
I always wanted to make an anime style intro for "Ruby: A RWBY Fangame". Now I have one! Built in-engine, like cut scenes of the old 8 & 16 bit era. To save system resources, I made this using existing sprites I already had in the game. Coming soon!
I apologize for the long delay. But development is active again. Purchase Gun & Skills from the buy menu. Also note Enemy meter at the bottom of the screen.
Synthetic Onslaught Re-Released?? Apparently packages had been set to private at some point, or maybe have been private for past few years, IDK. I was here upload a bugfix patch, but maybe this may actually release day for most of you... o.O Well enjoy!
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