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Ruby: Huntress of Vale 2.0.11! Added some new combat + defensive options for Yang & Weiss!
Tons of new updates coming! Here is a teaser video! -New Units -New Enemies -New Objectives -New Terrain & Weather Effects -Improved Level Generation - New Soundtrack -& More
With Ruby: Huntress of Vale I really wanted to build the game around the idea of fighting as a team, instead of fighting solo. First was the inclusion of AI controlled partners, next is the inclusion of tag in support! Coming soon!
I apologize for the long delay. But development is active again. Purchase Gun & Skills from the buy menu. Also note Enemy meter at the bottom of the screen.
Finally a graphic for your Base Panel, I bounced around from varying ideas like a Barracks, to a Dropship, or APC/Support Truck. But in the end, I settled on a Teleportation device. Check out the new graphic!
I have exciting news! Synthetic Onslaught Is getting a revamp! A new Hub area, the return of the Fog of War, new enemies, etc! Read more below:
Its been a while since I uploaded a video. Been working on some major bug fixes and optimizations. I'm pretty happy with the results!
Synthetic Onslaught Re-Released?? Apparently packages had been set to private at some point, or maybe have been private for past few years, IDK. I was here upload a bugfix patch, but maybe this may actually release day for most of you... o.O Well enjoy!
Re-designing main menu!
You may have noticed, but we are rebranding! "Ruby: A RWBY Fangame" is being renamed to "Ruby: Huntress of Vale"! Along with the name and logo changes, there is also UI and other changes coming as well!
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