Loading...
17
Game
Ruby: Huntress of Vale
1 year ago

This will be the day we we've waited for! "Ruby: Huntress of Vale" v 2.0.2 is now Available!

New Ui!
New custom voice overs!
New tweaked combat mechanics!
Xbox controller support!
Additional post chapter 3 content!
And more!


Also "Ruby: Huntress of Vale" is participating in a large collaboration of RWBY Fan creators called "SMMR of RWBY" a month of videos and Live panels talking about RWBY and showcasing the talents of the fandom.

I recently took part in RWBY Fangame Panel 1 you can watch that here:
https://www.youtube.com/watch?v=xTKP7RNt9Oc

And I have another Behind the Scenes look at Animation and Combat design of Huntress of Vale premiering 6/22 you can watch that here:
https://www.youtube.com/watch?v=sEZn95G_MIA



1 comment

Loading...

Next up

Well everyone, this will be the day we've waited for. “Ruby: A RWBY Fangame” v1.7.8 is now released! This is a major content update, with new story, new music, new art, new enemies, and gameplay mechanics. So much so, I made a new Trailer for the game!

WHO GAVE THIS GRIMM A MACHINE GUN?? Remnant is in trouble if these reach mass production... See Merlot's new Beowulf Soldiers in-game! Chapter 4 going to have fun new surprises!

We have all been in shock over the recent news that Rooster Teeth is closing down and the future of RWBY's IP is in question. However, despite of recent events, Huntress of Vale will continue to keep moving forward!

Come visit our Patreon to read up on some of the cool new things Fusion3 can do with your objects. Monthly blogs start now! #CF25 #Clickteam #MadeWithFusion

https://www.patreon.com/posts/fusion3-blog-in-123871484

I have exciting news! Synthetic Onslaught Is getting a revamp! A new Hub area, the return of the Fog of War, new enemies, etc! Read more below:

The next Fusion3 Blog is live, this time we review all the Questions & Answers that where presented in the last stream. Check it out here: https://www.patreon.com/posts/fusion3-blog-1-134271840

Progress with playable Blake!

With Ruby: Huntress of Vale I really wanted to build the game around the idea of fighting as a team, instead of fighting solo. First was the inclusion of AI controlled partners, next is the inclusion of tag in support! Coming soon!

It's my birthday!

To celebrate, i've released a devlog-only page for the game i've been secretly working on all year:

The Never Ending Flower Shop so as an introduction, here's everything i can share about it

Ruby: Huntress of Vale 2.0.11! Added some new combat + defensive options for Yang & Weiss!