Next up
Coded and made music for a menu and file select (inspired by Kirby's Dreamland 2)
I also have 3/6 of the main characters sprite sheets done ( until I need new ones for specific stuff I'll write later)
Finally I have 4/6 of the first day hang-outs written.
Did more sprite work and a bit of writing today, but the big achievement was coding this intro segment and the GB/SGB/GBA detection. There's a few unique messages like this you have a small chance of seeing on opening the game.
(Any lag is because of OBS)
Got a decent bit of dialogue done today...
Until GB Studio decided to crash when I tried to do one more build just before I saved to take a break T_T
On the plus side though... HUB Lily! :)
It only took about an hour, so I didn't lose too much progress...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Bit of a busy day today so I didn't do much unfortunately...
I will share this screenshot for screenshot saturday though, including Aya's shrunk HUB version (top right).
Tomorrow is strictly coding more of the Day 1 intro scene before the first hang-out.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith ![]()
to open today's slot on the calendar.
Release plan for First Impressions
(In article)
Adding 3 slightly different Difficulty options
(I'll go a bit more in-depth in the article)
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX ![]()
to open today's slot on the calendar.
The best part of the whole game:
E L E V A T O R
or L I F T if that's how you say it
(audio delay is because of OBS sorry)













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