Next up
Started putting together the first day of game.
A bit worried about space cartridge space since I'm at 140 KiB of 4MB...
If it comes to it I might have to simplify the colours and dialogue. I'll see with time though...
Bit of a busy day today so I didn't do much unfortunately...
I will share this screenshot for screenshot saturday though, including Aya's shrunk HUB version (top right).
Tomorrow is strictly coding more of the Day 1 intro scene before the first hang-out.
Adding 3 slightly different Difficulty options
(I'll go a bit more in-depth in the article)
@Narwhalnut ![]()
is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut
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before the quest ends on December 16 and you'll get Coins!
Coded and made music for a menu and file select (inspired by Kirby's Dreamland 2)
I also have 3/6 of the main characters sprite sheets done ( until I need new ones for specific stuff I'll write later)
Finally I have 4/6 of the first day hang-outs written.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Did more sprite work and a bit of writing today, but the big achievement was coding this intro segment and the GB/SGB/GBA detection. There's a few unique messages like this you have a small chance of seeing on opening the game.
(Any lag is because of OBS)
Finally got around to making the actual protagonist lol.
This is Ive! The (almost) blank slate you'll use to interact with the world
Doesn't he just look as cute as a button with his dead, empty eyes staring into your soul~? ❤️
Cloudheim by @noodlecatgames
has entered Early Access on Steam!
The game is a 1-4 player action adventure that blends crafting with chaotic physics-based combat.
Follow Cloudheim on Steam and try the free demo: https://bit.ly/CloudheimSteam
Got a decent bit of dialogue done today...
Until GB Studio decided to crash when I tried to do one more build just before I saved to take a break T_T
On the plus side though... HUB Lily! :)
It only took about an hour, so I didn't lose too much progress...














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