Of course like everything else I've shown so far, this isn't completely finished. I've still got some polishing to do in terms of lighting and animations, I just thought I'd go ahead and share this though.

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Next up
Rotten Remains Dev Log 2 (Repost because I forgot to upload it on the game page)
Filming starts Autumn, 1954
Here's a better look at what the finalized environments will look like, there might be some edits here and there but I think I'm happy with how the lighting looks in this picture
Rotten Remains map comparison (Old: Left, New: Right)
Here's a portion of the map rendered in engine (Ignore some of the random squares, those are placeholder objects)
Currently doing a live Dev Stream for Rotten Remains, feel free to join and ask questions!
https://www.youtube.com/live/Sz92aEnsrnY?si=YJQJY5D9foUTjj3A
Some environment art
Rotten Remains Update 2 Progress:
Updated Creature Design
New Map (Unfinished)
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