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4
Game
ORBPG
1 day ago

Finally had an idea for the next few rooms. A large room with a bunch of projectiles thrown at you. Basically, a bullet hell. Felt like a nice change of pace from killing snakes n stuff. Also new enemy, shadow moles. Inspired by the Lumps from tboi




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jee been a while hasn't it? Well heres what combat looks like. I got bored of the turn based battle so I made it real time, the blue dude sprite is temp, theres no sfx, and rn im working on more rooms.

Battle finally finished, all i have to do is add the gameover and battle finished and thats pretty easy, although I do have to lower the damage of the enemy its a little too much lmao.

I'm going to be posting an update everyday, I added a optional quest for money and added a red bar behind the green health bar.

I made some planned reactions to effects, (like the posion one i made earlier) normal, inverted, slow down, flipped camara, and venom. I'm not sure where i would use these they looked like cool ideas that I could use later.

Sorry for posting late, I was busy with other stuff and didn't have time to make improvments. Last night I finished the fight button and started working on the skill. Still unfinished.

Went and made the legs on the right and left animation lil better

I think I said somewhere that I stopped the whole turn based battle system cuz it was boring, but I thought it'll be nice to add it as a one time mission to earn coins. It is optional so you're not forced to do it.

New area completed. I also added a new orb to collect, (these will be important) but its a secret. Currently working on a maze which which should be the last battle for now. After that it would be more minigames and interactions with characters.

Battle fully finished! Idk what else to add after the battle so I need ideas. Anyways while thinking I decided to add damage numbers for fun.

bored so i redsigned the player sprites