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jee been a while hasn't it? Well heres what combat looks like. I got bored of the turn based battle so I made it real time, the blue dude sprite is temp, theres no sfx, and rn im working on more rooms.
Battle finally finished, all i have to do is add the gameover and battle finished and thats pretty easy, although I do have to lower the damage of the enemy its a little too much lmao.
I'm going to be posting an update everyday, I added a optional quest for money and added a red bar behind the green health bar.
I made some planned reactions to effects, (like the posion one i made earlier) normal, inverted, slow down, flipped camara, and venom. I'm not sure where i would use these they looked like cool ideas that I could use later.
Sorry for posting late, I was busy with other stuff and didn't have time to make improvments. Last night I finished the fight button and started working on the skill. Still unfinished.
Went and made the legs on the right and left animation lil better
I think I said somewhere that I stopped the whole turn based battle system cuz it was boring, but I thought it'll be nice to add it as a one time mission to earn coins. It is optional so you're not forced to do it.
Battle fully finished! Idk what else to add after the battle so I need ideas. Anyways while thinking I decided to add damage numbers for fun.
bored so i redsigned the player sprites
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