Game
Soul Update - A story in evos of time
9 years ago

Finally new test Build! ^_^


First, I have to apologize for taking so much time working on this, but a lot of personal stuffs are happening right now, so I have to reschedule everything but from now on you can expect the updates to by more frequent. Thanks for still following the game <3

New things in Test Build 0.1.1

You can now change the outfit of Alli and this will affect which special power you can get. For now customization features won’t change Blue hair Alli but In the next build I promise to do this aesthetic changes. But the Special feature is now alive and works.

There’s a new animation for Alli’s walk cycles.

New animation for enemies placeholders.

Fixed some minor errors.

I know that this sounds so little for so much time, but animating the characters takes me a lot of time and I’m the only one working on the project, but I want to give you a sneak peak of what I’m working for this new feature:

5d0bc6f75e20d.png

and I have more outfits just waiting to be animated, some of them won’t be that easy to be found in game so you can explore the game a bit more in the final build. I just want to deliver the best quality that I can for this feature.

What to expect for the next build?

Since I finish adding the Core mechanics (they might change just in some details) I’ll start adding the content of the game which means: animations, good level design, npcs, finished sound tracks, etc.

Thanks again for following the game.

Until next time! ^_^



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The prototypes build is ready and I was preparing a video for that post but I got a call today for a meeting tomorrow and I have to prepare some info TT_TT ... I'll post it tomorrow !

After doing some play-testing at the office, I concluded the following: - The shooting prototype will feel better with normal shooter movement. - The "Moral system" is engaging but needs more options. - 3rd person view feels good for exploration.

Instead of using the 3D model of a future game of mine (Last gif) I'll use this placeholder (more personalized) that shows the feel I'm trying to communicate in the game. I tried VRoid for 1 1/2 hour and I think I can use this model for prototypes

Today I tweaked a little bit the face (Pic 1) and tested a few animations (gif). I was in an event from work so I couldn't progress that much but I want to have a better prototype build before February ends. See you soon! #shooter #anime

I just finished the shooting part. I'll try upload this prototype and the paper one I did so I can receive feedback early. This are gameplay prototypes which means: It should feel engaging even with placeholders. Aesthetics come after it feels fun.

Lack of updates due to: - An event. (Pics) - Signed a contract to develop an app (ends July). 2 more apps in the queue - Improving and porting Void in the Sky (https://gamejolt.com/games/void-in-the-sky/406864) for PC and ??? (requires less time) - Still working on Soul Update

Quick note: - I had an issue with animations but it got solved. (For prototyping) - I just delivered a project for a client. I'm working on a boring but useful app for another client. I won't be able to post frequently (gotta pay the bills). #shooter

Paper prototype for the Leveling system based on a moral one finished! Unfortunately I can't share it since it is on paper, but tomorrow I'll start working on the digital one for the shooting part and if there is time this week I'll include this one on it

1st Digital prototype... almost finished.. due to "The genius" that crashed into an electricity pole near the office and I had to work on the prototype until 1 am :). Shooting is the only thing missing (Dash, aim + ray cast done). Will share it this week

We are going from left to right. Why? the answer soon. (Don't you think that peeking ear is cute? ) - Limitations: I have to deliver 2 non-game related projects so I'm doing progress but slowly, I work on parts that help me relieve stress from work.