Next up
Ah drats, forgot to post the updated moving platform video here
After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas
And it works pretty flawlessly, thanks to Godot's label visibility features
Made one of the major but optional collectibles in the game: Hostage capsules
You need 20 energy pellets to hack these and release the captured Dropple inside
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Guess which feature made its return from the first game?
That's right, hidden secret areas! But unlike Smitty 1, they are not on plain sight this time
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Ah dangit, I forgot to update about the returning puzzle buttons from the first game here
Here's a compilation of the videos I forgot to share about it, enjoy :D
Update on the capsules: They now show balloon popups of occasional call for help and the required number of pellets to break them open
If you've played Smitty's Journey, the jingle that plays should sound familiar to you
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog
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