
Finished 1up Indie's video on putting rain in the game with particle effects
This tutorial introduced me to the particle effects editor, which was used to create this rain effect
Next up
For 1088 of coding, I have fixed the transparency detection for the Christmas Tree
For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet
For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it
For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point
For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence
For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade
For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters
For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.
Merry Christmas Everyone
For day 1083 of coding, it looks like I got the title fade to work properly now
For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade












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