general in GameMaker Studio 2

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Loading...For day 1264 of coding; in order to remove the stuttering, I made the not seen condition be based on a circle collision instead of the initial triangle collision

Loading...For day 1263 of coding, there is some stuttering at specific points of interaction that I'm working on correcting. No progress so far unfortunately

Loading...For day 1262 of coding; for setting direction, I've tried a simpler approach of rounding. It seems to be working better than before

Loading...For day 1261 of coding, I have placed a display of Spikeye's viewing angle in order to have a better look at the viewing functionality

Loading...For day 1260 of coding, I did some recalculations on setting the facing direction. It works better, but something seems off. I'll look closer into it later
