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9
3 years ago

Finished the 19th video of Shaun Spalding's action RPG tutorial

Used global variables to set up an object that handles room transitions




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For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it

For day 1042 of coding, I tried to find out what needs to be changed using debug. Sadly I haven't found it yet

For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement

For day 1043 of coding, I'm working on having a map display when there is an endless loop during map creation

For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

For day 1041 of coding, I've added the "exit" command right after the failsafe the end the game to make sure the game does stop. From the test run, it appears to have worked

Here's the video that was supposed to be on yesterday's post

For day 1046 of coding, I tried to see if I can put a image or text on the screen during the transition. It appears to have worked; it just doesn't stay long due to the transitions normally being quick

For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some